2008年08月05日
Hunter Pet Guide
You can tell how unhappy it is from the icon next to him; red = unhappy, yellow = neutral, green = happy. wow gold These states equate to 75% damage, 100% damage and 125% damage respectively. You need to Feed him! • Feed Pet Select this spell then select a piece of food in your pack. Your pet will now start to gain happiness. wow gold How much he gains depends on the food type. Also, it may take a few pieces of food to get him to the Happy state. *Note, not all beasts eat everything. mp3 To check what diet your pet has go to the character screen while your pet is out (default key is ''c''), then to the ''Pet'' tab, and look for the same happy face icon and hover over it. It will tell you what your pet will eat there. I like cats the best, they eat meat and fish. wow gold Both of which I can find in abundance in the wild. Also note that as your pet gets higher in level he might not like the same food as much as he did as a low level pet. (Meaning that it doesn''t give as much happiness when you feed him with it.) That beef jerky gets old after a while for him too. buy wow gold Here is a macro to feed your pet. It will feed the pet from the first slot of the far left bag. If that slot is empty then it will open the bag to let you know. wow gold Also, it will ignore accidental key presses during combat. Note: This macro should all be on one line. Thanks to Thericia for this.
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2008年08月05日
perpetual GM ticket
Was it as good for you as it was for me. We shall have another special guest host for the next podcast. Be sure to join us every Saturday on WC Radio at 3:30 PM. " "One of the consequences of Blizzard making World of Warcraft the kind of ""friendly"" MMO where (according to the developers) ""you can get something accomplished in a lunch hour"" is that a lot of people are going to be playing the game who have never played an MMO before. As a result, many of these players may be unfamiliar with the basic terms and concepts of MMOs, to say nothing of the higher level strategies and combinations of skills and equipment that can make you a truly formidable player. That''''s why we asked three of Blizzard''''s Community Team to give us some advice based on the way they play the game. Today''''s entry comes from Caydiem who has clearly attended one too many Earth Days - thus the decision to tread softly on Azeroth as a Tauren Shaman. Tauren Shamen are actually a very versatile class, tough enough to hold their own in a scuffle but also very welcome in groups because of their healing abilities. wow gold If you''''d like to be in harmony with the Earth Mother (which always seems to entail lots and lots of monster - killing_ then listen to Caydiem who''''s going to tell you how to make the most of your Tauren Shaman. Walking the Kumbayah Trail Hello! I''''m going to guide you on the path of the noble Tauren shaman. The shaman is a very versatile class; you can certainly hold your own when soloing, and you''''re also extremely group-friendly. wow gold In order to gain access to the plethora of skills a shaman can use, however, you have to get through the first few levels.
Onward! The Tauren start in the modest Camp Narache, where two quests will be immediately available to you: The Hunt Begins, given by Grull Hawkwind directly in front of you, and A Humble Task, which Chief Hawkwind gives you in his hut. Once you have these two quests, start heading east out of the camp. wow power leveling Don''''t forget to add your special War Stomp racial ability (exclusive to Tauren) to a hotkey! The Hunt Begins sends you to fight the plainstriders surrounding the camp. Fight them as you go, using Lightning Bolt to pull. Once they''''re in close, club them with your mace. mp3 players As a Tauren, you have increased health, and shamans are excellent secondary melee fighters regardless, so you should have no problem with these creatures. Collect the feathers and meat you need for the quest as you head east; soon you should see a small Tauren-style structure. This is the well for A Humble Task. wow gold Speak with the Greatmother and grab the water pitcher that fulfills the second part of your task. Once you have that, start back to Narache, killing plainstriders as you go. Keep whacking them until you have all the feathers and meat you need, then speak with the quest-givers back at the camp. wow gold Grull should have a quick quest for you to speak with your trainer. Do that now, and train up Rockbiter Weapon while you''''re there. Rockbiter enhances your attack power and will help you immensely on this next leg of the journey.
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2008年08月05日
Putting alt raids together
Suddenly all your tanks are healers, all your healers are DPS and.. wait.. nobody has a tank alt. It's hardly fair that your MT has to tank on his nights off because nobody else could be bothered to roll a tank. wow gold Fortunately in my experience these things tend to even out, thanks to respecs and people realising the surefire route to getting raid spots on their alt. If you end up having to ask people to bring their mains, it really helps to keep track of who's had to play what, so that you can ensure it's not always the same person losing out. " "Whether you're currently raiding Karazhan or Sunwell, you've likely run into the alt issue. You spend night after night playing the same character, pressing the same buttons in the same environments, and reach a point where you don't need loot from certain instances and are bored stiff of taking your main there. wow gold Yet there's that level 70 alt that could do with some drops, and playing it will also bring a new dimension to liven up an old instance. It's not usually as simple as just playing another character for the night, though. There are a number of issues that raid leaders and guilds run into when the concept of alts coming to raids rears its head, which this column will look at. Alts and Fairness First off, the F-word: fair. As soon as you deviate from your usual raid-filled-with-raiding-mains bread and butter, things start getting a little grey. wow Fairness needs to be taken into consideration with many issues, from figuring out who can take an alt and who can't, to the distribution of loot and standards you hold players to. The key principle I've learnt from experience here is to work things out in advance, lay them down on forums or elsewhere (raid chat, vent etc before the raid starts) and not to make things up as you go along. wow gold
Of course, you'll run into new situations that demand an on-the-fly answers, but if you've got set rules and principles then you should be able to work these problems out easily. The majority of problems I've seen with fairness and alt runs were when people were winging it, and raid members started to complain because things started getting unfair. What is fair. wow gold This might mean a different thing to your raid group than to others. For some, it's giving everyone an equal chance to take part. For others, it's working out what benefits the raid most. mp3 player Perhaps it's rewarding those who put in more time and effort, either on mains or alts -- giving bonuses to the people who'll be there for the long haul. Or it's just for kicks and giggles, with the aim of having a good time (which includes pleasing as many people as possible with the loot decisions, too). " .
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2008年08月05日
Drama-free loot distribution
Is this fair. On paper, yes, as they earned the gear -- but those competing for loot against them won't be so happy. In general, allowing alts into raids is a positive move as it gives people a new angle to enjoy raiding from. However, beware of the pitfalls: raid spot drama, he's-in-greens drama, l2p drama and loot drama. By figuring out what's fair by your guild's standards, and what people are willing to sign up for, you can avoid a lot of this -- but beware of those who are simply loot hoovers without much of a clue, or your raids will end up full of them. " "Okay, so we're all superstar players with a superstar lineup of alt characters, all in full tier 6 and we can play all of them blindfold. Right. wow gold Maybe not. There are three problems you can face when taking alts to raid content, even if it's Karazhan: gear, skill and preparation. Gear is obvious enough: a character that's newly level 70 in a handful of blues and levelling greens is hardly going to rock the Black Temple damage meters. This is more noticeable with tanks and healers, but even for DPS alts, things like having a large enough health pool can matter. Generally, you'll set some standards for alts on raids to ensure that gear is at least sufficient for the content. wow gold Depending on how many mains you have along, and how draconian your guild usually is, you can choose to be fairly stringent or relax the rules. For example, you might want alts to meet Karazhan gear baselines that involve making some effort with crafted or heroic gear; Black Temple alts should have been to tier 5, and have a smattering of Zul'Aman and badge gear. Obviously everyone has to start somewhere, and making the rules too strict can just foster discontent, so you'll need to find a balance that suits your guild. Skill is a debatable issue.
cheap wow gold If someone is fantastic at playing their main class, that doesn't always translate to their alts, which can cause some sticky situations -- having mediocre players doing stupid things because they're on an alt can make the runs painful for everyone involved. Sometimes you have to say no to people, wow gold although it's easier to do this in a positive light (we really need you on your main) than a negative one (you suck at your alt); note that they might find out the real reason eventually. The advantage of being in a large raid guild is you're surrounded by good players of all classes and roles, so if someone's not very good at playing their alt, point them at someone who can play that class for some tips. Patience helps, too -- some abilities come faster with practice. Finally, preparation. wow gold Again, the standards you set here might vary depending on your guild. A fairly serious endgame guild would probably require all alts to fully enchant their gear and put rare gems (ideally epics) in epic items, and bring full consumables to make up for any gear disparity. Others might make this more a personal choice, to make things fairer for those who don't have much time to farm. mp3 players Barring someone from a run simply because their boots aren't enchanted can border on the petty, but seeing how people treat their alts' loot (and checking if they have the know-how to put the right gems and enchants in) is a really telling sign of how much they care about that character. " .
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2008年08月05日
The Night Elf Rogue
Eventually, you''''ll want to leave Shadowglen and head east toward Starbreeze Village, Dolanaar, and eventually Darnassus. You''''re well on your way to becoming a powerful rogue in the world Azeroth and staking your claim to greatness! Equipment Rogues have some basic equipment and abilities to help them get started. You will have some basic armor as well as a dagger and 100 throwing knives. As you defeat more monsters, you will be able to quickly obtain better weapons, armor, and possibly even bags to keep more stuff in. To equip new weapons and armor, you can right-click the item in your inventory to auto-equip it, or open your character screen by pressing ""C"" and drag and drop the item into the appropriate slot. If you get a new bag, drag and drop the bag into an empty bag slot located in the bottom right-hand side of the interface. wow gold Combat Rogues start out with two generic abilities, attack and throw (using throwing knives), and two rogue-specific abilities, sinister strike and eviscerate. Rogue abilities are based on energy points as well as a combo-point system. The energy bar indicates how much energy you have and is under your health bar located in the upper left-hand corner of your screen. wow gold Based on energy points, you can perform certain abilities to build up combo points, while other abilities use combo points, called ""finishing moves."" You do not have to eat or drink to regenerate energy; it''''s regenerated automatically. Sinister strike is an ability that builds up combo points. It requires 45 energy points to use. buy wow gold Each time you use sinister strike on an enemy, you will gain one additional combo point. Combo points will appear next to the portrait of the enemy you have targeted, and they are based on each enemy, so if you select another enemy, your combo points will be lost! Eviscerate uses combo points and requires 35 energy points.
The more combo points you have, the greater the effect of your eviscerate attack. wow gold If you do not have any combo points, eviscerate will not be useable, so build up combo points first with sinister strike and then use eviscerate to do awesome damage to an enemy. Lower City Lower City is located on the underside of Shattrath in Terokkar Forest. Populated by the refugees from the many wars that have wracked Outland, it is home to a diverse array of beings who owe allegiance to no group. mp3 players Adventurers can gain reputation by doing quests located in Lower City itself, as well as aiding citizens of Lower City in other places, such as the Refugee Caravan in the Bone Wastes " "Rogues are creatures of cunning and stealth with the ability to lurk amongst the shadows and take their foes by surprise. It is with no doubt this ability to sneak attack along with their high damage special attacks that helps to make the Rogue one of the most popular character classes in World of Warcraft. The Rogue’s brand of fighting is a mixture of mysticism and keen stealthy cunning, with their weapons of choice being projectiles and poisons. When with a group, the Rogue’s obvious job should be to act as backup for the Warrior or Paladin who is serving as the primary tank. wow gold They should utilize their ability to attack quickly by using skills like Garrot and Ambush before their targeted foe even has a chance to respond.
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2008年08月05日
Warrior Basics
For example, the above Wow function command CastSpellByName “Spell” would actually be written like this: /script CastSpellByName “Spell” as a macro because it isn’t a standard in-game slash command and therefore needs to have /script at the beginning of the sentence. But, /logout and /laugh are examples of in-game slash commands and do not need /script at the beginning of the sentence. Putting paragraphs between scripts will seperate the two scripts from each another and they will be recognized as two separate scripts by the game engine. So, if you are using the if command in a script the entire script up through the end command must be in the same sentence. This means you can’t use paragraphs to make the command more readable because the game engine will interpret the new paragraph as the beginning of new command. ; is commonly used as a delimiter between commands and acts like a paragraph in that the sentence after the semi-colon will be interpreted as a new command. If you are using the if command the if must eventually be followed by the then command and ended by the endif then command in order to be valid. For example, a typical if/then/else command would look like this: if Something is true then Do Something end Some WoW commands will have empty parentheses () at the end of the command and, even though there’s nothing between the parentheses they must still be included for the command to be valid. Basic World of Warcraft Macros for Warriors Two of the most common questions I see from warriors regarding macros is “How do I change my stance” and “How do I change my weapons” so those are the two macros I’m going to go over here. I’ll cover basic and advanced stance commands first then go over changing your weapons using a macro after that. There are several commands you can use to change your stance as a warrior.
I’ll explain the simple commands first then later on I’ll introduce ways to use more advanced commands to gain much more powerful effects. Changing your stance can either be done by casting a “Spell” (CastSpellByName “Spell”) or by using the function command for changing stances (CastShapeshiftForm()). The CastSpellByName “Spell” command will cast whatever spell is typed between the two quotes (where Spell is currently written). A stance is a Spell as is a charge or an attack. wow gold Basically, anything you see in your spell book can be “cast” by using the CastSpellByName”"" function. Here are a few examples: /script CastSpellByName”Battle Stance” will put you in Battle Stance /script CastSpellByName”Defensive Stance” will put you in Defensive Stance /script CastSpellByName”Berserker Stance” will put you in Berserker Stance You can also use a function command for changing stances. This command does the same thing as the CastSpellByName command but is a little shorter. wow gold Because each macro is limited to 255 characters it’s important to use the shortest command possible to accomplish your goal. /script CastShapeshiftForm(1) will put you in Battle Stance /script CastShapeshiftForm(2) will put you in Defensive Stance /script CastShapeshiftForm(3) will put you in Berserker Stance World of Warcraft Macros: Warrior Stances (Advanced) Now that you know the commands to use to change to each stance, I’ll show you the command to use to check which stance you’re in. This is useful if you want to set up a macro to perform some action based on which stance you’re currently in. The Icon, Name, IsActive = GetShapeshiftFormInfo() command returns information based on the stance you specify in the parentheses. Icon will return the position and name of the icon used for the stance, Name returns the name of the stance, and IsActive returns True if the stance specified is currently active or False otherwise. Here are examples for each stance: /script Icon, Name, IsActive = GetShapeshiftFormInfo(1) gets information about Battle Stance /script Icon, Name, IsActive = GetShapeshiftFormInfo(2) gets Information about Defensive Stance /script Icon, Name, IsActive = GetShapeshiftFormInfo(3) gets Information about Berserker Stance This command is pretty useless unless you use it in an if statement. world of warcraft gold (An if Statement is simply a logical argument that checks to see if some condition is true and then performs some action depending on the result.) I’ll start with a simple logical command to check if I’m in Battle Stance and cast charge if so: /script Icon, Name, IsActive = GetShapeshiftFormInfo(1); if IsActive then CastSpellByName”Charge” end This will cast charge if I’m in Battle Stance and do nothing if I’m not in Battle Stance. We need to include the else statement to perform a command if the condition (whether or not I’m in Battle Stance) is false. /script Icon, Name, IsActive = GetShapeshiftFormInfo(1); if IsActive then CastSpellByName”Charge” else CastShapeshiftForm(1) end This will now charge when I’m in Battle Stance and if I’m not in Battle Stance it will put me into Battle Stance so that the next time this macro is pressed it will cast charge. World of Warcraft Macros: Change Weapons Next I’ll cover how to change weapons using macros. This is done using a commands that manipulate your inventory and your containers (bags). The container function you need to know is: /script PickupContainerItem(BagSlotID, ContainerSlotID) This command will pick up the item that is in the specified location and place it in your cursor. wow gold BagSlotID is the id of the bag you want to pick from from and ContainerSlotID is the id of the spot within that bag. Your bags are numbered from 0 to 4 starting at the bottom right like so: [4] [3] [2] [1] [0] and the spots within the bag are numbered from 1 to the container size beginning at the top left.
Here’s an example for an eight slot bag: [1] [2] [3] [4] [5] [6] [7] [8] so /script PickupContainerItem(0, 1) will pick up the item in the top-left spot in your first bag (your backpack slot). The inventory function you need to know is: /script PickupInventoryItem(InventorySlotID) This will pick up an item from the specified location in your character’s inventory. mp3 player InventorySlotID is the slot number within your character inventory and ranges from 0 to 19. For changing weapons, you only need to know that the main hand weapon slot id is 16 and the offhand weapon slot is 17. /script PickupInventoryItem(16) will pick up your main hand weapon /script PickupInventoryItem(17) will pick up your offhand weapon One thing to remember is that when you pick up an item from an inventory or container location, any item you already have in that hand will be placed in the inventory or container location of the item just picked up. This makes it easy to reserve a spot in one of your bags for your main hand and offhand weapons and swap them back and forth with another set. For example, suppose you have a 2H weapon equipped and you want to replace it with another 2H weapon in your bag slot and the weapon is in first slot (upper left corner) of your main bag. wow gold This macro will do that: /script PickupInventoryItem(16); PickupContainerItem(0,1); PickupInventoryItem(16); Another useful command is UseContainerItem(BagSlotID, ContainerSlotID) This will automatically equip the item specified or use the item if it is a useable item.
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